Desain Video Animasi Berbasis Studi Kasus Untuk Mata Kuliah Pengembangan E-Learning

Silvi Rahmadini, Ulfia Rahmi
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引用次数: 1

Abstract

Based on what happened in the field, it is known that the content developed in the video still has a weakness, namely the content developed is still conceptual. However, it is also expected that students can understand contextually. Contextual learning can make students more active because students try to learn concepts as well as apply and relate them to the real world. Making students more active in the learning process can occur if students are involved in the learning process. So, the purpose of designing this animated video is so that students feel firsthand the problems that occur in the field and students have a contextual understanding. In addition, so that this video media can be developed later. The research was conducted with a descriptive research design. The design of an animated video media is followed by media validation, then the media can be used in blended learning in e-learning development courses. The design activities carried out include 3, namely; design of video content in e-learning development courses; design of case study-based teaching material content; and designing animated videos with case study-based teaching material content. The design of case study-based animated video media by developing appropriate learning content can increase student involvement in the learning process and improve contextual understanding. From the results obtained, it can be concluded that the case study-based animation video media that has been designed is feasible to be used and developed in e-learning development courses
E-Learning课程的基于案例动画设计
根据现场发生的情况,我们知道视频中开发的内容仍然有一个弱点,即开发的内容仍然是概念性的。然而,我们也希望学生能够理解语境。情境学习可以使学生更积极,因为学生试图学习概念,并将其应用到现实世界中。如果学生参与到学习过程中,就会使学生在学习过程中更加主动。所以,设计这个动画视频的目的是让学生们直接感受到在这个领域中发生的问题,让学生们有一个上下文的理解。另外,这样的视频媒体可以在以后进行开发。本研究采用描述性研究设计。动画视频媒体的设计之后是媒体验证,然后媒体可以用于电子学习开发课程的混合学习。所开展的设计活动包括3,即;电子学习开发课程中视频内容的设计案例教学法教材内容的设计并设计以案例研究为基础的教材内容的动画视频。通过开发适当的学习内容来设计基于案例研究的动画视频媒体,可以增加学生在学习过程中的参与度,提高对上下文的理解。从所获得的结果可以看出,所设计的基于案例研究的动画视频媒体在e-learning开发课程中是可行的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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