Kleber Tavares Fernandes, Márcia Lucena, E. Aranha
{"title":"A Strategy for the Development of Computational Thinking from Game Design Specifications","authors":"Kleber Tavares Fernandes, Márcia Lucena, E. Aranha","doi":"10.1109/ICALT.2019.00122","DOIUrl":null,"url":null,"abstract":"Digital games are becoming more and more a part of our daily lives. After realizing this, several educators have been motivated to use games as teaching and learning tools. In this sense, it is possible to involve teachers and students in the production of their own games, thus contributing both to the development of computational thinking and to acquiring knowledge related to the different disciplines involved in this process. Despite the benefits, the production of games is a complex task that requires knowledge of a specific domain and presents a significant learning curve for students and teachers. The choice of using effective strategies such as Model-Driven Engineering (MDE) practices supported by a Controlled Natural Language (CNL) to promote the production of games in the educational context is decisive and can favor the adoption of game-based learning. This work proposes a strategy for the specification of game design for digital games by students and teachers in the classroom, that can promote the development of computational thinking, as well as reading and writing skills.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2019.00122","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Digital games are becoming more and more a part of our daily lives. After realizing this, several educators have been motivated to use games as teaching and learning tools. In this sense, it is possible to involve teachers and students in the production of their own games, thus contributing both to the development of computational thinking and to acquiring knowledge related to the different disciplines involved in this process. Despite the benefits, the production of games is a complex task that requires knowledge of a specific domain and presents a significant learning curve for students and teachers. The choice of using effective strategies such as Model-Driven Engineering (MDE) practices supported by a Controlled Natural Language (CNL) to promote the production of games in the educational context is decisive and can favor the adoption of game-based learning. This work proposes a strategy for the specification of game design for digital games by students and teachers in the classroom, that can promote the development of computational thinking, as well as reading and writing skills.