Human Factors in Aviation and Artificial Systems: The Purdue Aviation Virtual Reality case study

Dimitrios Ziakkas, Abner Del Cid Flores, Michael W Suckow
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Abstract

Because of the COVID-19 pandemic, video conferencing has dramatically expanded as an alternative to traditional face-to-face classroom instruction. It is particularly challenging to replace practical classes with video education since they require theoretical and empirical competence. This research presents a method that uses virtual reality and metaverse techniques in the classroom as well as simulators to solve the limitations present in the current models of practical education delivered at a distance. There is a chance to use emerging hardware and software and integrate them to establish a new paradigm of training platforms and pedagogical methods. This can be accomplished through the utilization of existing resources and the creation of new ones. Traditional flight simulators are very different in their operational aspects from virtual reality (VR) due to VR's more reasonable cost, more accessibility, fewer space requirements, and sustainability. In addition, training with VR can improve a learner's cognition as well as their ability to acquire new skills, as well as their technical and psychomotor abilities, and their willingness to study (Fussel & Hight, 2021). The use of virtual reality (VR) in training could potentially improve the soft skills of aviation workers, according to empirical evidence (Haritos & Fussel, 2018; Oberhauser & Dreyer, 2017). For instance, the findings of Thomas et al. (2021) suggested that real-world aviation illusion VR scenarios might increase pilots' ability to prevent accidents originating from visual illusions when flight operations were being carried out. In undergraduate aviation education programs, innovative teaching methods that leverage VR technologies can increase student engagement and reduce the cost of traditional simulator training for each student. Although VR will not replace the use of traditional simulators in the near future, this does not mean that VR will never replace traditional simulators.We developed a simulated aircraft flight and maintenance environment at the Purdue Artificial Intelligence Lab (Purdue University - SATT) to verify the suggested strategy's efficacy. We then compared this environment to the video-based training system that was already in place. Assessments of the student's ability to acquire and retain information and attendance were carried out to determine whether or not the educational efforts were successful. The experiment findings show that the group that followed the advised technique fared significantly better on both knowledge tests than the group that watched the video training. The results of the presence questionnaire, which validated the participants' perception of physical presence, were used to establish how user-friendly the proposed system would be.
航空和人工系统中的人为因素:普渡大学航空虚拟现实案例研究
由于COVID-19大流行,视频会议作为传统面对面课堂教学的替代方案得到了极大的扩展。用视频教学代替实践课程尤其具有挑战性,因为它们需要理论和经验能力。本研究提出了一种在课堂上使用虚拟现实和虚拟世界技术以及模拟器的方法,以解决当前远程实践教育模式中存在的局限性。有机会利用新兴的硬件和软件,并将它们整合起来,建立一种新的培训平台和教学方法范式。这可以通过利用现有资源和创造新资源来实现。传统的飞行模拟器在操作方面与虚拟现实(VR)有很大的不同,因为虚拟现实的成本更合理、可访问性更强、对空间的要求更小、可持续性更强。此外,VR训练可以提高学习者的认知能力和获得新技能的能力,以及他们的技术和精神运动能力,以及他们的学习意愿(Fussel & ight, 2021)。根据经验证据,在培训中使用虚拟现实(VR)可能会提高航空工人的软技能(Haritos & Fussel, 2018;Oberhauser & Dreyer, 2017)。例如,Thomas等人(2021)的研究结果表明,真实的航空错觉VR场景可能会提高飞行员在执行飞行操作时防止视错觉引起事故的能力。在本科航空教育项目中,利用VR技术的创新教学方法可以提高学生的参与度,并降低每个学生的传统模拟器培训成本。虽然VR不会在不久的将来取代传统模拟器的使用,但这并不意味着VR永远不会取代传统模拟器。我们在普渡大学人工智能实验室(Purdue University - SATT)开发了一个模拟飞机飞行和维护环境,以验证所建议策略的有效性。然后,我们将这个环境与已经存在的基于视频的培训系统进行了比较。对学生获取和保留信息的能力和出勤率进行评估,以确定教育努力是否成功。实验结果表明,在两项知识测试中,遵循建议技巧的那组人都比观看视频训练的那组人表现得好得多。在场问卷的结果验证了参与者对实际在场的感知,并用于确定拟议系统的用户友好程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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