In the Future Metaverse, What Kind of UGC do Users Need?

Yanxiang Zhang, Wenbin Hu
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Abstract

With the COVID-19 pandemic, people's real-life interactions diminished, and the game-based metaverse platforms such as Minecraft and Roblox are on the rise. The main users of these platforms are teenagers, they generate content in a virtual environment, which can significantly increase the activity of the platform. However, the experience of User-Generated Content in the metaverse is not very good. So what kind of support do users need to improve the efficiency of generating content in the metaverse? To investigate teenage users' preferences and expectations of it, this paper interviewed 72 teenagers aged 12–22 who are familiar with the metaverse game, and distilled 4 suggestions that can help promote metaverse users to generate content.
在未来的虚拟世界中,用户需要什么样的UGC ?
随着新冠肺炎疫情的蔓延,人们在现实生活中的互动减少,《我的世界》、《Roblox》等以游戏为基础的虚拟世界平台正在兴起。这些平台的主要用户是青少年,他们在虚拟的环境中生成内容,可以显著增加平台的活跃度。然而,用户生成内容在虚拟世界中的体验并不是很好。那么,用户需要什么样的支持来提高在元环境中生成内容的效率呢?为了调查青少年用户对虚拟现实游戏的偏好和期望,本文采访了72名熟悉虚拟现实游戏的12-22岁青少年,提炼出有助于促进虚拟现实用户生成内容的4条建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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