Generating approximative minimum length paths in 3D for UAVs

Flemming Schøler, A. L. Cour-Harbo, M. Bisgaard
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引用次数: 23

Abstract

We consider the challenge of planning a minimum length path from an initial position to a final position for a rotorcraft. The path is found in a 3-dimensional Euclidean space containing a geometric obstacle. We base our approach on visibility graphs which have been used extensively for roadmap based path planning in 2-dimensional Euclidean space. Generalizing to 3-dimensional space is not straightforward, unless a visibility graph is generated that, when searched, will only provide an approximate minimum length path. Our approach generates such a visibility graph that is composed by an obstacle graph and two supporting graphs. The obstacle graph is generated by approximating a mesh around the configuration space obstacle, which is build from the convex hull of its work space counterpart. The supporting graphs are generated by finding the supporting lines between the initial or final position and the mesh. An approximation to the optimal path can subsequently be found using an existing graph search algorithm. The presented approach is suitable for fully known environments with a single truly 3-dimensional (not merely "raised" 2-dimensional) obstacle. An example for generating a nearly minimum length path for a small-scale helicopter operating near a building is shown.
生成无人机三维近似最小长度路径
我们考虑了从初始位置到最终位置的旋翼机规划最小长度路径的挑战。该路径是在包含几何障碍物的三维欧几里德空间中找到的。我们的方法基于可见性图,该图已广泛用于二维欧几里德空间中基于路线图的路径规划。推广到三维空间并不简单,除非生成的可见性图在搜索时只能提供近似最小长度的路径。我们的方法生成了这样一个可见性图,它由一个障碍图和两个支持图组成。障碍物图是通过在构型空间障碍物周围逼近一个网格来生成的,该网格是由其工作空间对应的凸包构建的。通过寻找初始位置或最终位置与网格之间的支撑线来生成支撑图。随后可以使用现有的图搜索算法找到最优路径的近似。所提出的方法适用于完全已知的环境,其中只有一个真正的三维(而不仅仅是“凸起”的二维)障碍物。给出了一个为在建筑物附近运行的小型直升机生成接近最小长度路径的示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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