Simulation of emergent behavior in manufacturing systems

J. Spier, K. Kempf
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引用次数: 39

Abstract

When we build a factory, we construct a building, purchase and install some amount of equipment, and hire and train some number of personnel. When we mix the equipment and the personnel, some behavior emerges and it is very difficult to predict what this behavior will be. In part, this is because the equipment will exhibit less than perfect availability due to pseudo-random breakdowns. But a major contribution to this unpredictability is the fact that humans who have been exposed to the same training will behave differently on the factory floor. In fact, the same people will behave differently over time given their ability to learn from experience. Clearly the behavior of the manufacturing system will depend on the integral of the behavior of the individuals and the interactions between the individuals, and will change with time. Current discrete event simulations of manufacturing are equipment-centered and can be run without any modeling of floor personnel since the equipment models include decision making capability. This is obviously not an accurate reflection of the manner in which current manufacturing systems operate. What is needed is a simulation that includes both equipment and personnel, and includes them with accurate emphasis. This paper describes a prototype simulation for a very small, but relatively complete factory. Equipment is modeled in objects that can accept commands and issue status while personnel are modeled in objects that can accept status and issue commands. An information system connects these two distinct types of objects. We demonstrate that the details of human behavior are as important as the details of machine behavior to factory performance.
制造系统中紧急行为的仿真
当我们建立一个工厂时,我们建造一座大楼,购买和安装一定数量的设备,雇佣和培训一定数量的人员。当我们把设备和人员混合在一起时,会出现一些行为,很难预测这种行为是什么。在某种程度上,这是因为由于伪随机故障,设备将表现出不太完美的可用性。但造成这种不可预测性的一个主要原因是,接受过同样培训的人在工厂车间的行为会有所不同。事实上,考虑到同一个人从经验中学习的能力,随着时间的推移,他们的行为会有所不同。显然,制造系统的行为将取决于个体行为的整体和个体之间的相互作用,并将随着时间而变化。当前制造业的离散事件模拟是以设备为中心的,由于设备模型包括决策能力,因此可以在没有任何车间人员建模的情况下运行。这显然不是当前制造系统运作方式的准确反映。我们需要的是一个包括设备和人员的模拟,并准确地强调它们。本文描述了一个非常小但相对完整的工厂的原型仿真。设备建模为可以接受命令和发布状态的对象,而人员建模为可以接受状态和发布命令的对象。信息系统将这两种不同类型的对象连接起来。我们证明了人类行为的细节与机器行为的细节对工厂绩效同样重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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