A simple rule how to make a reward for learning with human interaction

K. Kurashige
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引用次数: 2

Abstract

Various learning methods are adapted for experimental robot. We can make movement of a robot by giving teaching signals to a robot. But it is heavy for operator to define how to give teaching signals generally because operator must guess and think of a task and environment and define a function to do that. Here the author aim to create teaching signals automatically for each task and environment. In this paper, the author suggest a simple rule which is independent of information about any task and environment to create teaching signals for each task and environment. This rule is that a situation which is often happened is good situation. In this paper, the author adopt reinforcement learning as learning method and a small-sized humanoid robot as application. The author show creating a reward by adapting a rule and show that a robot can learn and make movement.
这是一个简单的规则,如何通过人际互动来奖励学习
不同的学习方法适用于实验机器人。我们可以通过给机器人发出指示信号来让机器人移动。但是对于操作员来说,定义如何给出教学信号是很困难的,因为操作员必须猜测和思考一个任务和环境,并定义一个函数来完成它。在这里,作者的目标是为每个任务和环境自动创建教学信号。本文提出了一个独立于任何任务和环境信息的简单规则,为每个任务和环境创建教学信号。这条规则是,经常发生的情况就是好情况。本文采用强化学习作为学习方法,应用小型人形机器人。作者展示了通过调整规则来创造奖励,并展示了机器人可以学习和移动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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