Controlling a marionette with human motion capture data

K. Yamane, J. Hodgins, H. B. Brown
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引用次数: 40

Abstract

In this paper, we present a method for controlling a motorized, string-driven marionette using motion capture data from human actors. The motion data must be adapted for the marionette because its kinematic and dynamic properties differ from those of the human actor in degrees of freedom, limb length, workspace, mass distribution, sensors, and actuators. This adaptation is accomplished via an inverse kinematics algorithm that takes into account marker positions, joint motion ranges, string constraints, and potential energy. We also apply a feedforward controller to prevent extraneous swings of the hands. Experimental results show that our approach enables the marionette to perform motions that are qualitatively similar to the original human motion capture data.
用人体动作捕捉数据控制木偶
在本文中,我们提出了一种利用人类演员的动作捕捉数据来控制电动线驱动牵线木偶的方法。运动数据必须适用于牵线木偶,因为它的运动学和动力学特性在自由度、肢体长度、工作空间、质量分布、传感器和执行器方面与人类演员不同。这种自适应是通过逆运动学算法完成的,该算法考虑了标记位置、关节运动范围、弦约束和势能。我们还应用了一个前馈控制器来防止手的多余摆动。实验结果表明,我们的方法使木偶能够执行与原始人类动作捕捉数据在质量上相似的动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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