Matthias Wölfel, Daniel Hepperle, Christian Felix Purps, Jonas Deuchler, Wladimir Hettmann
{"title":"Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges","authors":"Matthias Wölfel, Daniel Hepperle, Christian Felix Purps, Jonas Deuchler, Wladimir Hettmann","doi":"10.1109/CW52790.2021.00038","DOIUrl":null,"url":null,"abstract":"Virtual reality becomes a medium to be explored for itself, to study human factors and human behavior within these worlds, and to infer possible behavior in the real world. Among many advantages, building test routines in virtual environments remains a challenge due to the lack of established procedures and toolkits. To encourage research in this direction and lower the barrier to entry, it is necessary to simplify the process of setting up a research environment in virtual reality by providing appropriate toolkits. This paper discusses what challenges need to be overcome, what features might be relevant, and compares available toolkits.","PeriodicalId":199618,"journal":{"name":"2021 International Conference on Cyberworlds (CW)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW52790.2021.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Virtual reality becomes a medium to be explored for itself, to study human factors and human behavior within these worlds, and to infer possible behavior in the real world. Among many advantages, building test routines in virtual environments remains a challenge due to the lack of established procedures and toolkits. To encourage research in this direction and lower the barrier to entry, it is necessary to simplify the process of setting up a research environment in virtual reality by providing appropriate toolkits. This paper discusses what challenges need to be overcome, what features might be relevant, and compares available toolkits.