Developing Educational Computer Animation Based on Human Personality Types

S. Musa, R. Ziatdinov, Omer Faruk Sozcu, Carol Griffiths
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引用次数: 11

Abstract

Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered to be one of the most elegant ways for preparing materials for teaching, and its importance in assisting learners to process, understand and remember information efficiently has vastly grown since the advent of powerful graphics-oriented computers era. Based on theories and facts of psychology, colour science, computer animation, geometric modelling and technical aesthetics, this study intends to establish an inter-disciplinary area of research towards a greater educational effectiveness. With today's high educational demands as well as the lack of time provided for certain courses, classical educational methods have shown deficiencies in keeping up with the drastic changes observed in the digital era. Generally speaking, without taking into account various significant factors as, for instance, gender, age, level of interest and memory level, educational animations may turn out to be insufficient for learners or fail to meet their needs. Though, we have noticed that the applications of animation for education have been given only inadequate attention, and students' personality types of temperaments (sanguine, choleric, melancholic, phlegmatic, etc.) have never been taken into account. We suggest there is an interesting relationship here, and propose essential factors in creating educational animations based on students' personality types. Particularly, we study how information in computer animation may be presented in a more preferable way based on font types and their families, colours and colour schemes, emphasizing texts, shapes of characters designed by planar quadratic Bernstein-Bezier curves. The study has found out that both cholericmelancholic and phlegmatic-sanguine gained the lowest and the highest percentages in selection of different colour groups as cool, warm, and achromatic. We have experimentally confirmed the theory of Nabiyev & Ziatdinov (2014) which reports that planar quadratic Bernstein-Bezier curves with monotonic curvature function may be not aesthetic. Finally, based on the survey results, we have clarified how school students understand the fundamental principles of computer animation. We look forward that this study is likely to have wide benefits in the field of education. Developing educational materials with the aid of obtained empirical results, while considering the personality types of students' temperament, seems to be a promising avenue to improve, enrich and deepen the learning process in order to achieve its maximum effectiveness.
基于人的人格类型开发教育电脑动画
在过去的十年中,计算机动画已经成为基于技术的学习环境中最显著的特征之一。从定义上看,它指的是描绘物体运动的模拟运动画面,通常被定义为运动中的艺术。它的教育应用被称为教育计算机动画,被认为是准备教学材料的最优雅的方式之一,自从强大的面向图形的计算机时代到来以来,它在帮助学习者有效地处理、理解和记忆信息方面的重要性大大增加。本研究以心理学、色彩科学、电脑动画、几何造型和技术美学的理论和事实为基础,旨在建立一个跨学科的研究领域,以提高教育效果。随着当今教育的高要求以及某些课程的时间缺乏,传统的教育方法已经显示出跟不上数字时代的巨大变化的不足。一般来说,如果没有考虑到性别、年龄、兴趣水平和记忆水平等各种重要因素,教育动画可能会对学习者来说是不够的,或者不能满足他们的需求。然而,我们注意到动画在教育中的应用并没有得到足够的重视,学生的性格类型(乐观、易怒、忧郁、冷漠等)从未被考虑过。我们认为这是一种有趣的关系,并提出了基于学生个性类型创作教育动画的基本因素。特别是,我们研究计算机动画中的信息如何基于字体类型及其家族,颜色和配色方案,强调文本,由平面二次伯恩斯坦-贝塞尔曲线设计的字符形状,以更可取的方式呈现。研究发现,在选择冷色、暖色和消色差的不同颜色组时,胆汁-忧郁和痰-血色的比例都是最低和最高的。我们通过实验证实了Nabiyev & Ziatdinov(2014)的理论,该理论报告了单调曲率函数的平面二次Bernstein-Bezier曲线可能不美观。最后,根据调查结果,明确了在校学生对电脑动画基本原理的理解情况。我们期待这项研究在教育领域有广泛的益处。借助已获得的实证结果开发教材,同时考虑到学生气质的人格类型,似乎是一个有希望的途径来改进、丰富和深化学习过程,以达到最大的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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