A Study for Investigating Suitable Gesture Based Selection for Gestural User Interfaces

S. Varma, H. Bansal, K. Sorathia
{"title":"A Study for Investigating Suitable Gesture Based Selection for Gestural User Interfaces","authors":"S. Varma, H. Bansal, K. Sorathia","doi":"10.1145/2835966.2835972","DOIUrl":null,"url":null,"abstract":"With gestural interfaces becoming increasingly popular across multiple platforms and devices, there is a need to investigate suitable gestural inputs, its effectiveness and acceptance of such interaction techniques. In this paper, we present a study conducted to investigate four suitable gestural input methods (i) Grabbing (ii) Pointing (iii) Hand motion in 2D plane and (iv) Body movement in 3D space for menu selection, their performance and acceptance for gesture-controlled user interfaces using a game \"Treasure Hunt\". Study was conducted with two different sets of 20-20 participants in public and private environment. We investigated the gestures from participants for their ranking preferences, social acceptance (user and spectator) and positive-negativeaffect after experiencing each menu selection method. Each selection method was also evaluated for its usability through collecting error rates and task completion time. These parameters were analyzed for exploring trends within and between environments. We observed that Grabbing was most preferred for both public and private environment, however it took significantly higher time to complete the task. Pointing and Hand Motion in 2D Plane found most errors in both environments. Higher social acceptance was found in public environment than private environment. We also present subjective analysis and discuss them in detail.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2835966.2835972","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

With gestural interfaces becoming increasingly popular across multiple platforms and devices, there is a need to investigate suitable gestural inputs, its effectiveness and acceptance of such interaction techniques. In this paper, we present a study conducted to investigate four suitable gestural input methods (i) Grabbing (ii) Pointing (iii) Hand motion in 2D plane and (iv) Body movement in 3D space for menu selection, their performance and acceptance for gesture-controlled user interfaces using a game "Treasure Hunt". Study was conducted with two different sets of 20-20 participants in public and private environment. We investigated the gestures from participants for their ranking preferences, social acceptance (user and spectator) and positive-negativeaffect after experiencing each menu selection method. Each selection method was also evaluated for its usability through collecting error rates and task completion time. These parameters were analyzed for exploring trends within and between environments. We observed that Grabbing was most preferred for both public and private environment, however it took significantly higher time to complete the task. Pointing and Hand Motion in 2D Plane found most errors in both environments. Higher social acceptance was found in public environment than private environment. We also present subjective analysis and discuss them in detail.
手势用户界面中基于合适手势选择的研究
随着手势界面在多个平台和设备上越来越流行,有必要研究合适的手势输入,其有效性和对这种交互技术的接受程度。在本文中,我们提出了一项研究,调查了四种合适的手势输入法(i)抓取(ii)指向(iii) 2D平面上的手部运动和(iv) 3D空间中用于菜单选择的身体运动,以及它们在使用游戏“寻宝”的手势控制用户界面中的表现和接受度。研究由两组不同的20-20名参与者在公共和私人环境中进行。我们调查了参与者在体验每种菜单选择方法后的排名偏好、社会接受度(用户和观众)和积极-消极影响。通过收集错误率和任务完成时间来评估每种选择方法的可用性。分析这些参数是为了探索环境内部和环境之间的趋势。我们观察到,抓取在公共和私人环境中都是最受欢迎的,但是完成任务所需的时间要长得多。2D平面中的指向和手部运动在这两种环境中都发现了最多的错误。公共环境的社会接受度高于私人环境。并对其进行了详细的主观分析和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信