Affine schemes in mesh-based video motion compensation

A. Utgikar, Wael Badawy, G. Seetharaman, M. Bayoumi
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引用次数: 8

Abstract

We evaluate the performances of different implementations of affine transform in a motion compensation architecture based on a hierarchical adaptive structured mesh. The architecture predicts the next video frame using the reference frame, mesh code and mesh node motion vectors. It achieves significant reduction in describing the mesh topology by coding the splitting in recursive triangulation of the initial coarse geometry. It uses a memory serialization unit and one simple warping unit to map the hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. We compare shift-after-difference (SAD), lookup table (LUT) and naive implementations of the affine unit. Computing the affine transform using the multiplication-free SAD algorithm significantly reduces the complexity of the architecture. We establish from simulation results that our multiplication-free SAD affine computation requires far less power and area than other schemes. We discuss the limitations and advantages of different motion compensation schemes. Performance analysis shows that this scheme is suitable for video applications like MPEG and VRML.
基于网格的视频运动补偿中的仿射算法
我们评估了基于层次自适应结构网格的运动补偿体系结构中不同仿射变换实现的性能。该架构使用参考帧、网格代码和网格节点运动向量来预测下一帧视频。通过对初始粗糙几何的递归三角剖分进行编码,大大减少了对网格拓扑的描述。它使用一个内存序列化单元和一个简单的翘曲单元来映射层次结构。仿射单元可以独立地在任何层次网格上扭曲纹理。我们比较了差分后移位(SAD)、查找表(LUT)和仿射单元的朴素实现。使用无乘法的SAD算法计算仿射变换,大大降低了体系结构的复杂性。仿真结果表明,与其他方案相比,我们的无乘法SAD仿射计算所需的功耗和面积要小得多。讨论了不同运动补偿方案的优缺点。性能分析表明,该方案适用于MPEG和VRML等视频应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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