Analine Maria Martins Parente, Felipe César Augusto Silgueiro dos Santos, Daiane De Lima Sousa, Diêgo Do Nascimento Oliveira
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引用次数: 0
Abstract
The present work aims to present a discussion about the contributions of the use of educational games, based on the methodological basis of pop it a game built aiming at the promotion of learning in Geography. The proposal was developed at the Antonio Custódio de Azevedo School, located in Aprazível, Sobral (CE) in the classes of the 7th Year of Elementary School. At first, a bibliographic survey was conducted on the teaching of Geography and the insertion of educational games in the classroom. After this stage the game was built and held within the scope of the class. Through the realization of the activity it was noticeable that such resources make the class a playful and dynamic space, promoting the construction of knowledge and the interaction between teacher and student, making it the protagonist of the process.
本研究的目的是在pop游戏的方法论基础上,讨论使用教育游戏的贡献,pop游戏是一款旨在促进地理学习的游戏。该方案是在安东尼奥Custódio de Azevedo学校开发的,该学校位于Aprazível, Sobral (CE),是小学七年级的班级。首先,对地理教学和教育游戏在课堂中的插入进行了文献调查。在这个阶段之后,游戏被建立并在班级范围内举行。通过活动的实现,我们可以看到,这些资源使课堂成为一个充满乐趣和活力的空间,促进了知识的建构和师生之间的互动,使课堂成为整个过程的主角。