Applying wireless technologies to build a highly interactive learning environment

Tzu-Chien Liu, Hsue-Yie Wang, Jen-Kai Liang, T. Chan, Jie-Chi Yang
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引用次数: 64

Abstract

This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.
应用无线技术建立高度互动的学习环境
本研究尝试应用无线技术来建立一个高度互动的环境。为此,本研究首先确定了技术嵌入课堂环境中成员之间的四种互动类型,包括:(1)面对面互动;(2)计算机交互:(3)人机交互;(4)个人设备支持群体同步互动。在我们的分析中,以上每种类型的互动都有其优点和局限性,没有人能够实现所有的教学目标。因此,本研究的第二个目的是整合无线局域网(WLAN)、电子白板、互动课堂服务器、资源与班级管理服务,建立一个高度互动的学习环境,支持成员灵活地进行任何形式的互动,以实现特定的教学目标。最后,本研究将学习环境设计与一种传统的教学模式-拼图?示范这种高度互动的学习环境如何能最好地促进教师的教学和学生的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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