An Archeology of the Metaverse: Virtual Worlds and Optical Devices

Á. Quintana, Alan Salvadó-Romero, Daniel Pérez-Pamies
{"title":"An Archeology of the Metaverse: Virtual Worlds and Optical Devices","authors":"Á. Quintana, Alan Salvadó-Romero, Daniel Pérez-Pamies","doi":"10.2478/bsmr-2022-0015","DOIUrl":null,"url":null,"abstract":"Abstract The following article comes as a result of a Spanish Ministry R&D funded project entitled “Virtual Worlds in Early Cinema: Devices, Aesthetics and Audiences”. Our starting hypothesis is that some of the central ideas that define the metaverse’s virtual imaginary can be found in some of the visual devices and apparatuses from the 17th to the early 20th centuries. The article contextualizes and details how the desire for immersion, three-dimensional images, observation of replicas of our worlds, and living a non-narrative experience are contained in early optical devices such as magic lanterns, stereoscopic photography, panoramas, maréoramas or phantom rides. The main purpose is to illustrate that, despite the technological transformation, we ultimately are part of a long history where equivalences, parallelisms and returns arise between past and present times. The metaverse’s visual culture is no exception, and it gathers the imaginary of virtual worlds figured in some of the optical devices and visual spectacles of the past.","PeriodicalId":253522,"journal":{"name":"Baltic Screen Media Review","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Baltic Screen Media Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/bsmr-2022-0015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract The following article comes as a result of a Spanish Ministry R&D funded project entitled “Virtual Worlds in Early Cinema: Devices, Aesthetics and Audiences”. Our starting hypothesis is that some of the central ideas that define the metaverse’s virtual imaginary can be found in some of the visual devices and apparatuses from the 17th to the early 20th centuries. The article contextualizes and details how the desire for immersion, three-dimensional images, observation of replicas of our worlds, and living a non-narrative experience are contained in early optical devices such as magic lanterns, stereoscopic photography, panoramas, maréoramas or phantom rides. The main purpose is to illustrate that, despite the technological transformation, we ultimately are part of a long history where equivalences, parallelisms and returns arise between past and present times. The metaverse’s visual culture is no exception, and it gathers the imaginary of virtual worlds figured in some of the optical devices and visual spectacles of the past.
元宇宙的考古学:虚拟世界和光学设备
下面这篇文章来自西班牙研发部资助的项目“早期电影中的虚拟世界:设备、美学和观众”。我们最初的假设是,一些定义虚拟世界的核心思想可以在17世纪到20世纪初的一些视觉设备和仪器中找到。这篇文章详述了对沉浸感、三维图像、观察我们世界的复制品和非叙事体验的渴望是如何包含在早期的光学设备中,如魔灯、立体摄影、全景、马氏变异体或幻影骑乘。主要目的是为了说明,尽管技术变革,我们最终是一个漫长历史的一部分,在过去和现在之间出现了对等、平行和回报。虚拟世界的视觉文化也不例外,它汇集了过去一些光学设备和视觉眼镜中虚拟世界的想象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信