Being there for real: presence in real and virtual environments and its relation to usability

Marc Busch, Mario Lorenz, M. Tscheligi, C. Hochleitner, Trenton Schulz
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引用次数: 33

Abstract

Presence, the participants' feeling of "being there" in an environment, is important for usability studies, as this can affect their outcomes. We aim at extending the concept of presence from virtual to real environments in the context of usability studies. We compare two environments -- a virtual field environment (Cave Automatic Virtual Environment [CAVE]) and a real laboratory environment -- in a between-subjects study by means of presence. In both environments, we evaluate the usability and learnability of a mobile application. Data (n = 65) shows higher ecological validity for the real environment, but higher engagement as well as higher negative effects for the virtual environment. There is no significant difference between usability and learnability between the two environments. Presence factors are significantly related to usability in the two environments. The results suggest that -- although there are differences in presence -- virtual and real environments perform equally in usability studies.
真实存在:在真实和虚拟环境中的存在及其与可用性的关系
在场感,即参与者在环境中“存在”的感觉,对于可用性研究很重要,因为这会影响他们的结果。我们的目标是在可用性研究的背景下,将存在的概念从虚拟环境扩展到现实环境。我们通过在场的方式比较了两种环境——虚拟现场环境(Cave自动虚拟环境[Cave])和真实实验室环境——在受试者之间的研究中。在这两种环境中,我们评估了移动应用程序的可用性和可学习性。数据(n = 65)表明,对真实环境的生态效度更高,但对虚拟环境的参与度更高,负面影响也更高。两种环境之间的可用性和可学习性没有显著差异。在这两种环境中,存在因素与可用性密切相关。结果表明,尽管存在差异,但虚拟环境和真实环境在可用性研究中的表现是一样的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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