Mechanism Design and Communication Costs

R. Deneckere, S. Severinov
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引用次数: 40

Abstract

This paper focuses on implementation issues in environments where it may be costly for the players to send certain messages. We develop an approach allowing to characterize the set of implementable outcomes in such environments, and then apply it to derive optimal mechanisms. The key elements of our approach are the absence of any restrictions on the communication structure in a mechanism and the ability of the principal to screen the agents not only on the basis of their preferences over the outcomes, but also on the basis of their communication abilities. A number of interesting implications for the monopoly regulation, signaling and screening is derived. In particular, we show that a monopoly may not want to exclude low-valuation consumers if some consumers in the population are not able to misrepresent their valuations, and why the employers may prefer to screen applicants via multiple rounds of interviews rather than via menus of contracts. Our findings also provide a justification for privacy laws.
机制设计与沟通成本
本文关注的是在玩家发送某些消息可能需要付出代价的环境中的实现问题。我们开发了一种方法,允许在这种环境中描述一组可实现的结果,然后将其应用于推导最佳机制。我们的方法的关键要素是对机制中的沟通结构没有任何限制,委托人不仅可以根据代理人对结果的偏好,而且还可以根据代理人的沟通能力来筛选代理人。对垄断监管、信号和筛选的一些有趣的启示进行了推导。特别是,我们表明,如果人口中的一些消费者无法歪曲他们的估值,垄断可能不希望排除低估值的消费者,以及为什么雇主可能更愿意通过多轮面试而不是通过合同菜单来筛选申请人。我们的发现也为隐私法提供了理由。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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