Inquiry Based Learning with Kanban Game

R. Lui, P. T. Y. Lee, K. Fung
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引用次数: 1

Abstract

In this paper, we present the design and the effectiveness of a computer game that supports inquiry-based learning of Agile development with Kanban. Seventy four undergraduate students who were enrolled in classes related to software engineering participated in the study. By engaging students in multiple rounds of questioning and peer discussion, the students were actively involved in the conceptualization, investigation and generation of new knowledge. From survey results, observation of focus groups as well as the game log, we found that students were highly engaged in the learning process. There was also an improvement of students' knowledge in agile software development.
基于探究的看板游戏学习
在本文中,我们展示了一个电脑游戏的设计和有效性,该游戏支持基于探究的敏捷开发看板学习。74名注册软件工程相关课程的本科生参与了这项研究。通过让学生参与多轮提问和同侪讨论,学生积极参与概念化、调查和新知识的产生。从调查结果、焦点小组观察和游戏日志来看,我们发现学生在学习过程中投入程度很高。学生在敏捷软件开发方面的知识也有所提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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