Association of commonly reported musculoskeletal pain with the ergonomic risk assessment of first-person shooter personal computer gamers: a cross-sectional pilot study

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Abstract

Introduction: Few to no literature on ergonomic risk assessment focus on gamers and musculoskeletal pain. While there is evidence on the ergonomic risks in mobile gaming, console gaming, and exergaming, there is none particular for first-person shooter games where accuracy and speed of mouse movements are important. The objective of the study is to assess the ergonomic risk and identify its association to the commonly reported musculoskeletal pain of first-person shooter computer gamers. Methods: The Rapid Upper Limb Assessment was used to determine the ergonomic risk of 10 gamers using a single chosen frame from 30-minute videos taken while playing a first-person shooter game. The Nordic Musculoskeletal Questionnaire was used to identify commonly reported musculoskeletal pain. Fisher Exact Test was performed to quantify the relationship between these variables. Results: The level of musculoskeletal disorder risk resulted with 80-90% having medium risk and 10-20% having very high risk. Low back and neck pain are the most prevalent pain present in 60% and 50% of the participants respectively. No significant relationship was found between the variables with P values of 0.40 for the left view and 0.13 for the right view. Discussion: Other factors outside the scope of the study should also be considered such as pain external to gaming, duration of gaming hours, amount of rest periods, and participants’ age. The study provides a protocol that future studies may reference for gaming, specifically in an online setting. However, the relationship between ergonomic risk and commonly reported musculoskeletal pain is found to be statistically insignificant.
通常报道的肌肉骨骼疼痛与第一人称射击个人电脑游戏玩家的人体工程学风险评估的关联:一项横断面试点研究
引言:很少甚至没有关于人体工程学风险评估的文献关注游戏玩家和肌肉骨骼疼痛。虽然有证据表明手机游戏、主机游戏和电子游戏存在人体工程学风险,但在第一人称射击游戏中,鼠标移动的准确性和速度并不重要。该研究的目的是评估人体工程学风险,并确定其与第一人称射击游戏玩家常见的肌肉骨骼疼痛的关系。方法:采用快速上肢评估来确定10名玩家在玩第一人称射击游戏时所拍摄的30分钟视频中的单个帧的人体工程学风险。北欧肌肉骨骼调查问卷用于识别常见的肌肉骨骼疼痛。采用Fisher精确检验来量化这些变量之间的关系。结果:骨骼肌疾病风险水平为80 ~ 90%为中等风险,10 ~ 20%为极高风险。下背部和颈部疼痛是最普遍的疼痛,分别在60%和50%的参与者中存在。变量之间没有显著关系,左视图的P值为0.40,右视图的P值为0.13。讨论:研究范围之外的其他因素也应考虑在内,如游戏引起的疼痛、游戏时间、休息时间和参与者的年龄。这项研究为未来的游戏研究提供了一个参考协议,特别是在在线环境中。然而,人体工程学风险与通常报道的肌肉骨骼疼痛之间的关系在统计上是不显著的。
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