{"title":"A Hybrid Collision Response in a Haptic Virtual Surgery System","authors":"Xiaobo Li, Lixu Gu, Shaoting Zhang, Jingsi Zhang, Guangchao Zheng","doi":"10.1109/ITAB.2007.4407362","DOIUrl":null,"url":null,"abstract":"Collision response is an important component in a virtual surgery system, due to the requirements of realtime response and simulation realism. In this paper, we propose a novel hybrid collision response algorithm for generating a smooth feedback force. This algorithm takes the advantages of three traditional methods as well as gets rids of drawbacks of them. It also provides an approach to generate a reasonable feedback force. After collision response processing the variance of feedback force has been reduced from 30026 to 0.0003, form 39095 to 0.06 and from 5455 to 0.008 in x, y and z dimension respectively. The result shows that our methods can be used in a real-time response and simulation realism required haptic surgery simulator.","PeriodicalId":129874,"journal":{"name":"2007 6th International Special Topic Conference on Information Technology Applications in Biomedicine","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 6th International Special Topic Conference on Information Technology Applications in Biomedicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITAB.2007.4407362","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Collision response is an important component in a virtual surgery system, due to the requirements of realtime response and simulation realism. In this paper, we propose a novel hybrid collision response algorithm for generating a smooth feedback force. This algorithm takes the advantages of three traditional methods as well as gets rids of drawbacks of them. It also provides an approach to generate a reasonable feedback force. After collision response processing the variance of feedback force has been reduced from 30026 to 0.0003, form 39095 to 0.06 and from 5455 to 0.008 in x, y and z dimension respectively. The result shows that our methods can be used in a real-time response and simulation realism required haptic surgery simulator.