Rendering of spherical light fields

I. Ihm, Sanghoon Park, R. Lee
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引用次数: 85

Abstract

A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image based rendering systems. The paper presents a new representation scheme, called a spherical light field, of the plenoptic function, that is based on spheres. While methods using spherical coordinates are thought to require substantially more computation than those using planar or cylindrical coordinates, we show that spheres can also be used efficiently in representing and resampling the flow of light. Our image based rendering algorithm is different from the previous systems, the light field and lumigraph, in that it is an "object space" algorithm that can be easily embedded into the traditional polygonal rendering system. Our method is easily accelerated by 3D graphics boards that support the primitive functionality, such as viewing and smooth shading. In addition, we introduce an encoding scheme based on wavelets for compression of the huge data resulting from sampling of the spherical light field. The proposed technique can be easily adapted to compress the light field and lumigraph data, and offers as high compression ratios as the previous methods. Furthermore, it naturally creates a multi resolutional representation of the light flow that can be exploited effectively in the future applications. We show how to access the compressed data efficiently using a modified significance map and an incremental decoding technique, and report experimental results on several test data sets.
渲染球形光场
全光函数是一种描述光在空间中流动的参数化函数,它是构建一些基于图像的渲染系统的关键思想。本文提出了一种基于球的全光函数的球形光场表示方法。虽然使用球坐标的方法被认为比使用平面或柱坐标的方法需要更多的计算,但我们表明,球也可以有效地用于表示和重新采样光流。我们的基于图像的渲染算法不同于之前的系统,光场和光场,因为它是一个“对象空间”算法,可以很容易地嵌入到传统的多边形渲染系统中。我们的方法可以通过支持原始功能的3D图形板轻松加速,例如查看和平滑阴影。此外,我们还介绍了一种基于小波的编码方案,用于压缩球形光场采样产生的海量数据。该技术可以很容易地适应于光场和光场数据的压缩,并提供与以前的方法一样高的压缩比。此外,它自然地创建了光流的多分辨率表示,可以在未来的应用中有效地利用。我们展示了如何使用改进的显著性图和增量解码技术有效地访问压缩数据,并报告了几个测试数据集的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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