Game mechanics and why they are employed: What we know about gamification so far

Katherine L. Bevins, Craig D. Howard
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引用次数: 8

Abstract

This literature review addresses the research surrounding gamification in online learning, focusing on the game mechanics studied in conjunction with the pedagogical aspirations they were employed to support. Findings include frequencies of game mechanics studied, showing a continuum from most studied, badges closely followed by leaderboards , to the least studied, storylines . Pedagogical aspirations fell into five thematic groups, where frequencies ranged from the most often targeted numerical learning outcomes , to the least often targeted, playfulness . A frequency continuum of tools used to gamify instructional designs is included. We conclude that the strategic selection of game mechanics is possible, but the research trajectory surrounding the implementation of gamified designs is haphazard.  DOI:10.2458/azu_itet_v6i1_bevins
游戏机制及其应用原因:目前我们对游戏化的了解
本文综述了在线学习中游戏化的相关研究,重点关注游戏机制及其所支持的教学理念。研究结果包括游戏机制的研究频率,显示了从研究最多(徽章紧随排行榜)到研究最少(故事情节)的连续统一性。教学愿望分为五个主题组,其频率范围从最常见的目标是数字学习成果,到最不常见的目标是游戏性。包括用于游戏化教学设计的工具的频率连续体。我们的结论是,游戏机制的战略选择是可能的,但围绕游戏化设计的实施的研究轨迹是偶然的。DOI: 10.2458 / azu_itet_v6i1_bevins
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