SonarWatch: appropriating the forearm as a slider bar

Rong-Hao Liang, Shu-Yang Lin, Chao-Huai Su, K. Cheng, Bing-Yu Chen, De-Nian Yang
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引用次数: 21

Abstract

Human bodies become an emerging type of human-computer interfaces recently. Not only because our skin is a surface that is always available and highly accessible, but also the sense of how our body is configured in space allows us to accurately interact with our bodies in an eye-free manner. Hence, this input method is suitable to be applied on extending the interaction space of mobile devices [Harrison et al. 2010] or providing more degrees-of-freedom for enhancing gaming experiences such as Kinect1. Nevertheless, since the additional gesture detector may be obtrusive or not so portable for users, this approach can hardly be applied in everyday life.
SonarWatch:将前臂用作滑块
人体是近年来新兴的人机界面。不仅因为我们的皮肤是一个始终可用且高度可接近的表面,而且我们的身体在空间中的配置也使我们能够以一种不需要眼睛的方式准确地与我们的身体互动。因此,这种输入法适合用于扩展移动设备的交互空间[Harrison et al. 2010],或者为增强《Kinect1》等游戏体验提供更多自由度。然而,由于额外的手势检测器对用户来说可能是突兀的或不那么便携,这种方法很难在日常生活中应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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