MiniScript: A New Language for Computer Programming Education

Joseph Strout
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Abstract

Computer programming is fundamental to modern STEM (science, technology, engineering, & math) education and industry. Visual programming environments such as Scratch provide a gentle introduction to the topic for young children, but the transition to text-based languages such as Python or C# can be a difficult leap. A new scripting language, MiniScript, has been designed to fill this gap. It uses minimal syntax and a carefully selected small set of language features to present a less intimidating challenge for the learner. At the same time, the language is complete enough to be used for sophisticated games and other programs. Finally, MiniScript itself is lightweight and designed to be embedded into other software written in either C# or C/C++, making it more likely that children will encounter the language in the context of games, thus providing self-motivated learning opportunities.
一种计算机程序设计教育的新语言
计算机编程是现代STEM(科学、技术、工程和数学)教育和工业的基础。像Scratch这样的可视化编程环境为小孩子提供了一个温和的主题介绍,但是过渡到基于文本的语言(如Python或c#)可能是一个困难的飞跃。一种新的脚本语言,MiniScript,已经被设计用来填补这一空白。它使用最少的语法和一组精心挑选的语言特性,为学习者提供一个不那么令人生畏的挑战。同时,这种语言也足够完整,可以用于复杂的游戏和其他程序。最后,MiniScript本身是轻量级的,可以嵌入到其他用c#或C/ c++编写的软件中,让孩子们更有可能在游戏环境中接触到这种语言,从而提供自我激励的学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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