{"title":"Interactive swept surface modeling in virtual reality with motion-tracked controllers","authors":"T. McGraw, Esteban García, Drew Sumner","doi":"10.1145/3092907.3092908","DOIUrl":null,"url":null,"abstract":"In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to define the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which define the curves and surfaces. Results are demonstrated using the HTC Vive VR system.","PeriodicalId":393945,"journal":{"name":"Proceedings of the Symposium on Sketch-Based Interfaces and Modeling","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Symposium on Sketch-Based Interfaces and Modeling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3092907.3092908","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to define the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which define the curves and surfaces. Results are demonstrated using the HTC Vive VR system.