Interactive swept surface modeling in virtual reality with motion-tracked controllers

T. McGraw, Esteban García, Drew Sumner
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引用次数: 5

Abstract

In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to define the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which define the curves and surfaces. Results are demonstrated using the HTC Vive VR system.
基于运动跟踪控制器的虚拟现实交互式扫面建模
在这项工作中,我们描述了一种在沉浸式虚拟环境中实现手势曲线和表面设计的交互技术。我们使用一对运动跟踪控制器,使用户可以直观地控制Hermite样条曲线,该曲线可以在空间中扫描以创建表面,或定义克隆网格的位置和方向。头戴式显示器和跟踪控制器取代了传统的键盘和鼠标,用于视图选择和对象交互。自然和富有表现力的身体运动允许用户指定定义曲线和表面的参数。使用HTC Vive VR系统演示了结果。
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