Gestures vs. Gesticulations: Change Point Models Based Segmentation for Natural Interactions

Emmanuel Bernier, R. Chellali, I. Thouvenin
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Abstract

Using gestures for natural interactions in virtual environments require robust and smart recognition systems. In these contexts, gestures and gesticulations are part of the a continuous information stream: the first are sufficient to convey meaningful information such as commands and indications. On the contrary, gesticulations are unconscious body movements performed mainly, to support speech. In the majority of gestures recognition systems, the implicit assumption of "isolated patterns" is made. Indeed, following the Kendon's morpho-kinetics model, a gesture is the part of the armmovement contained between the pre-stroke and the post-stroke. This strong assumption shifts the recognition problem toward a clustering issue, e.g., recognizing an isolated temporal pattern. From the practical point of view, the isolated gestures hypothesis needs a cooperation from the user and the later should emphasize the pre and the post strokes. This removes the naturalness of the targeted interface. In this contribution, we focus on having a strong segmentation technique that clusters the body movements into consistent sequences. In this paper, we present a non-parametric stochastic segmentation algorithm that is able to cluster the continuous time series representing body movements into gestures and non-gestures segments. We show as well how this technique allows any novice user creating in a semi-supervised way, his or her, own gestures library. The proposed system is assessed through a real-life example, where a novice user creates an adhoc interface to control an artificial agent in a natural way.
手势与手势:基于自然交互的变化点模型分割
在虚拟环境中使用手势进行自然交互需要强大而智能的识别系统。在这些情况下,手势和手势是连续信息流的一部分:手势和手势足以传达有意义的信息,如命令和指示。相反,手势是无意识的身体动作,主要是为了支持语言。在大多数手势识别系统中,隐含的假设是“孤立模式”。事实上,根据Kendon的形态动力学模型,手势是手臂运动的一部分,包含在中风前和中风后之间。这种强烈的假设将识别问题转向了聚类问题,例如,识别孤立的时间模式。从实际应用的角度来看,孤立手势假说需要使用者的配合,使用者应该强调前后笔划。这消除了目标接口的自然性。在这个贡献中,我们专注于有一个强大的分割技术,将身体运动聚类成一致的序列。在本文中,我们提出了一种非参数随机分割算法,该算法能够将代表身体运动的连续时间序列聚类为手势和非手势片段。我们还展示了这种技术如何允许任何新手用户以半监督的方式创建他或她自己的手势库。该系统通过一个现实生活中的例子进行评估,在这个例子中,新手用户创建了一个特别的界面,以自然的方式控制人工智能体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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