Position shift of phosphene and attention attraction in arbitrary direction with galvanic retina stimulation

Daiki Higuchi, K. Aoyama, M. Furukawa, T. Maeda, H. Ando
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引用次数: 8

Abstract

Recently, a Head Mounted Display (HMD) has become popular in applications such as Virtual Reality (VR) and Augmented Reality (AR). For example, Google Glass and Microsoft HoloLens are popular as HMDs specialized for AR. The HMDs for AR give information by convoluting annotations with objects in the real world. Therefore, the objects to attach annotations are required to exist within the range HMDs can present images. However, the devices can mostly present a narrow range of images. Thus, an HMD user cannot frequently obtain necessary information because the object on which an annotation should be displayed does not exist within the visual field range of the HMD. Then, if the head of the user is guided so that the object enters within an HMD's visual field range, the problem will be solved without increasing the weight of the devices. In this work, we focus on the visual presentation method called Galvanic Retina Stimulation (GRS), and we verify the effect using GRS for presenting a clue to guide the subjects' heads.
视网膜电刺激下光幻视的位置移位和注意力的任意方向吸引
最近,头戴式显示器(HMD)在虚拟现实(VR)和增强现实(AR)等应用中变得流行起来。例如,谷歌眼镜(Google Glass)和微软全息透镜(Microsoft HoloLens)都是AR专用的头显,它们通过将注释与现实世界中的物体相结合来提供信息。因此,附加注释的对象必须存在于hmd能够呈现图像的范围内。然而,这些设备大多只能呈现窄范围的图像。因此,HMD用户不能经常获得必要的信息,因为应该显示注释的对象不存在于HMD的视野范围内。然后,如果引导用户的头部,使物体进入HMD的视野范围内,问题就会得到解决,而不会增加设备的重量。在这项工作中,我们重点研究了一种名为视网膜电刺激(GRS)的视觉呈现方法,并验证了使用GRS呈现线索来引导受试者头部的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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