Parallelization of multimedia applications on the multi-level computing architecture

U. Aydonat, T. Abdelrahman
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引用次数: 6

Abstract

The Multi-Level Computing Architecture MLCA is a novel parallel System-on-a-Chip architecture targeted for multimedia applications. It features a top level controller that automatically extracts task level parallelism using techniques similar to how instruction level parallelism is extracted by superscalar processors. This allows the MLCA to support a simple programming model that is similar to sequential programming. In order to assist programmers to easily and efficiently port multimedia applications to the MLCA programming model, a compilation environment is designed. This compilation environment enhances parallelism in MLCA programs by applying three simple code transformations that are based on known compiler optimizations. In this paper, we describe the MLCA architecture, its programming model, its compilation environment and an evaluation of its performance. Our experimental evaluation with three real multimedia applications and an MLCA simulator shows that the MLCA is a viable architecture and scaling speedups can be obtained using the compilation environment with little programmer effort.
多媒体应用在多层次计算体系结构上的并行化
多层计算体系结构MLCA是一种针对多媒体应用的新型并行片上系统体系结构。它的特点是一个顶层控制器,它使用类似于由超标量处理器提取指令级并行性的技术,自动提取任务级并行性。这允许MLCA支持类似于顺序编程的简单编程模型。为了帮助编程人员方便、高效地将多媒体应用程序移植到MLCA编程模型中,设计了一个编译环境。这个编译环境通过应用三个基于已知编译器优化的简单代码转换来增强MLCA程序中的并行性。在本文中,我们描述了MLCA的体系结构、编程模型、编译环境和性能评价。我们在三个真实的多媒体应用程序和一个MLCA模拟器上进行了实验评估,结果表明MLCA是一种可行的体系结构,并且使用编译环境可以获得扩展速度,而程序员只需付出很少的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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