The Sciences through Pixels: Virtual Reality as an innovation in the learning outcome in higher education in northwestern Mexico: Virtual Reality as an innovation in the learning outcome in higher education in northwestern Mexico
Elsa Catalina Olivas Castellanos, Leonel De Gunther, Flor Madalitza Vazquez Paz, Mercedes Trinidad Lerma Ramos, Oscar David Rivera Garrido
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引用次数: 2
Abstract
In the last decade, there has been a reemergence of innovation practices in the education field, some of them has been the use of virtual reality (VR). In Mexico, the use of these technologies has been restricted to institutions that possess a specific capital and to academics that have the knowledge to use and adopt them in their learning outcomes. The emergence of remote learning due to the Covid-19 pandemic has generated a digital learner that requires different environments. This study (1) analyzes the use of VR among university and High School students to identify if they perceived that they improved their learning outcomes and if (2) the use of VR is considered as an innovation in their experiences. The study compares students' submissions from a private University and High School (ITESM, Sonora Norte Campus) in the State of Sonora, Mexico. The northwestern region of Mexico is known for its technological research and collaborations with North American institutions. We conducted a semi structured survey and analyzed their answers about VR use and innovation in their studies. We analyzed their interactions with the software and the literature that aided us in understanding innovation. Our study showed that most participants perceived that VR enhanced their learning outcomes. We conclude that innovation and technology must be added to the conversation when policymakers, education and industry agents come together to generate new outcomes for the new reality, the new learner and the future global market as well.
在过去的十年里,教育领域的创新实践重新出现,其中一些是虚拟现实(VR)的使用。在墨西哥,这些技术的使用仅限于拥有特定资本的机构和拥有在学习成果中使用和采用这些技术的知识的学者。由于新冠肺炎大流行,远程学习的出现产生了需要不同环境的数字学习者。本研究(1)分析了大学生和高中生使用虚拟现实的情况,以确定他们是否认为他们改善了学习成果,以及(2)虚拟现实的使用是否被认为是他们体验中的一种创新。这项研究比较了墨西哥索诺拉州一所私立大学和高中(ITESM, Sonora north Campus)的学生提交的材料。墨西哥西北部地区以其技术研究和与北美机构的合作而闻名。我们进行了一项半结构化的调查,并分析了他们在研究中使用VR和创新的答案。我们分析了它们与软件的相互作用,以及帮助我们理解创新的文献。我们的研究表明,大多数参与者认为虚拟现实提高了他们的学习成果。我们得出的结论是,当政策制定者、教育机构和行业机构聚集在一起,为新的现实、新的学习者和未来的全球市场创造新的成果时,必须将创新和技术加入到对话中。