{"title":"Orthogonal Least Squares in Partition of Unity Surface Reconstruction with Radial Basis Function","authors":"Qi Xia, M. Wang, Xiaojun Wu","doi":"10.1109/GMAI.2006.40","DOIUrl":null,"url":null,"abstract":"In this paper, a least squares formulation with radial basis function for surface reconstruction is presented and OLS (orthogonal least squares) algorithm is proposed to select centers and eliminate numerical ill-conditioning. The two objectives are fused into a single iterative process in OLS algorithm, which makes the reconstruction fast and robust. In the end, in order to deal with large point sets, we organize a point set with an octree; reconstruct surfaces in octree cells and blend them into a global surface by partition of unity (POU) method. To sum up, the first method is dedicated to reconstructing a surface with a smaller number of RBFs, and the last one is a local method to bypass impractical global reconstructions. Effectiveness of our proposed methods is demonstrated with results of real world point sets","PeriodicalId":438098,"journal":{"name":"Geometric Modeling and Imaging--New Trends (GMAI'06)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geometric Modeling and Imaging--New Trends (GMAI'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GMAI.2006.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
In this paper, a least squares formulation with radial basis function for surface reconstruction is presented and OLS (orthogonal least squares) algorithm is proposed to select centers and eliminate numerical ill-conditioning. The two objectives are fused into a single iterative process in OLS algorithm, which makes the reconstruction fast and robust. In the end, in order to deal with large point sets, we organize a point set with an octree; reconstruct surfaces in octree cells and blend them into a global surface by partition of unity (POU) method. To sum up, the first method is dedicated to reconstructing a surface with a smaller number of RBFs, and the last one is a local method to bypass impractical global reconstructions. Effectiveness of our proposed methods is demonstrated with results of real world point sets