Effects of Multiple Game-based Strategies in Grade 10 Science Learning

Radzma Morales, Wilfred Alava, Jr., Alwielland Q. Bello
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Abstract

This study investigated the effects of multiple game-based strategies on learners’ academic performance and engagement in Grade 10 Science. It was conducted at Esperanza National High School, Schools Division of Sultan Kudarat, during the school year 2019-2020. The study used one group pretest-posttest quasi-experimental research design. This was participated by Grade 10 learners. The development of lessons, validation of instruments, and try-out was made prior to the actual conduct of the study. The data gathered using the 30- item validated researcher-made academic performance test and engagement scale in Science were analyzed and interpreted using appropriate statistical techniques. Mean, standard deviation, and one-way analysis of covariance (ANCOVA) were also used. Findings revealed that the academic performance in Biology of Grade 10 learners taught with multiple game-based strategies was fairly satisfactory; while, the learners taught with the usual way of teaching method, “did not meet the expectation.” There was a statistically significant difference in the academic performance between the learners’ taught with multiple game-based strategies and those learners’ who were taught with the usual way of teaching method. Moreover, the experimental group had high mean scores compared with that of the control group. The group of learners using multiple game-based strategies performed better.
多种博弈策略在十年级科学学习中的作用
本研究探讨了多种游戏策略对十年级理科学生学习成绩和学习投入的影响。该活动于2019-2020学年在苏丹库达拉特学校分部埃斯佩朗萨国家高中进行。本研究采用一组前测后测准实验研究设计。这是由10年级的学生参与的。课程的开发,仪器的验证和试用是在实际进行研究之前进行的。使用30项经验证的研究者制作的《科学》学业表现测试和参与量表收集的数据使用适当的统计技术进行分析和解释。还使用了均值、标准差和单因素协方差分析(ANCOVA)。结果表明,采用多种游戏策略教学的10年级学生在生物学方面的学习成绩相当令人满意;同时,学习者用惯常的教学方法进行教学,“没有达到预期”。采用多种游戏策略教学的学生与采用常规教学方法教学的学生在学业成绩上存在显著差异。实验组的平均得分高于对照组。使用多种游戏策略的学习者表现更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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