{"title":"Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating","authors":"Chen Chen, Minghong Liao, Xing Gao, Juncong Lin","doi":"10.1109/CISP.2015.7408023","DOIUrl":null,"url":null,"abstract":"Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.","PeriodicalId":167631,"journal":{"name":"2015 8th International Congress on Image and Signal Processing (CISP)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 8th International Congress on Image and Signal Processing (CISP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISP.2015.7408023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.