Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating

Chen Chen, Minghong Liao, Xing Gao, Juncong Lin
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Abstract

Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.
具有快速法线更新的大规模蒙皮网格的实时形状增强着色
在许多应用中,如文化遗产、制图、教育演示、游戏等,都高度期望形状夸张。虽然已经有一些关于形状夸张阴影的研究,但大多数都太慢,无法用于大规模网格的实时应用。我们注意到瓶颈是表面法线的更新。基于这一观察结果,我们提出了一种大规模蒙皮网格的实时形状夸张着色方法。关键组件是为蒙皮网格定制的快速法向更新方法。实验结果表明,该方法可以实时生成与现有方法相当的着色结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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