Assessing the impact of Notifications and Visualizations on Gaming Behavior

Bilal Yousuf, A. Staikopoulos, Owen Conlan
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引用次数: 1

Abstract

Gaming behavior in online learning is a decisive factor when assessing student performance and achievements, where learners exploit system properties to answer questions or complete tasks without engaging with the course content and acquiring knowledge. As a result, it is essential for online learning systems to provide mechanisms that monitor the behavior of students and encourage them to engage with course content. Research has shown that adaptive notifications providing students with feedback motivate learners to engage with online learning. In addition, visualizations presenting progress, time spent on tasks and activities, and engagement levels have also been shown to support student engagement. This research analyzes whether the combination of adaptive notifications and visualizations may influence gaming behavior. It found that although most students benefitted from this combination, 14.3% of learners tried to artificially enhance their engagement levels.
评估通知和可视化对游戏行为的影响
在线学习中的游戏行为是评估学生表现和成就的决定性因素,学习者利用系统属性来回答问题或完成任务,而无需参与课程内容和获取知识。因此,在线学习系统必须提供监控学生行为并鼓励他们参与课程内容的机制。研究表明,为学生提供反馈的自适应通知可以激励学习者参与在线学习。此外,可视化显示的进度、花在任务和活动上的时间以及参与程度也被证明可以支持学生的参与。本研究分析了自适应通知和可视化的结合是否会影响游戏行为。研究发现,尽管大多数学生受益于这种组合,但14.3%的学习者试图人为地提高他们的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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