Using Open Source Tool for Developing 3D Graphic Simulations on PC-Clusters

Johann Löwen, B. A. Wardijono
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引用次数: 1

Abstract

3D graphic simulation is one area of computergraphics field to representing geometry of objectsinto the scene. Scenegraph concept can be used as asolution for the management of geometry and scenesin graphical applications. OpenSceneGraph is oneopen source toolkit for developing graphicalsimulation based on OpenGL standard which use scenegraph management. This paper presents theusing of OpenSceneGraph as the open source tool kit for developing 3D graphic simulations based on distributed rendering on a PC-Cluster. Using a PCClusterto distribute the graphic rendering process is coupled with a significant effort because OpenSceneGraph does not support cluster rendering.
使用开源工具在pc集群上开发3D图形模拟
三维图形仿真是计算机图形学领域将物体的几何形状表示到场景中的一个领域。场景概念可以作为图形应用程序中几何和场景管理的解决方案。OpenSceneGraph是一个基于OpenGL标准开发图形仿真的开源工具包,使用场景管理。本文介绍了使用OpenSceneGraph作为开源工具包,在PC-Cluster上开发基于分布式渲染的三维图形仿真。由于OpenSceneGraph不支持集群呈现,使用pccluster来分发图形呈现过程需要付出很大的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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