{"title":"Low-cost learning environment for grass-root education","authors":"Neha Tuli, S. Gargrish, A. Mantri","doi":"10.1109/R10-HTC.2017.8289035","DOIUrl":null,"url":null,"abstract":"Literacy is identified as one of the biggest challenge of developing regions. Providing universal education to the children who study in low-income schools in urban slums is a great challenge due to lack of educational resources in terms of technology or faculty. Game designers, researchers and educators can explore the entertainment games and add educational content making them more purposeful and beneficial to play. Such games are termed as Serious Games. Our research focus is on investigating the impact of Serious Educational Games (SEGs) on children after its deployment in schools of rural areas. We developed 8–10 games for Class-10 students, which can be used in schools along with the traditional student-teacher classroom learning. In this paper, we examined the deployment and outcome of one of our games on a group (before and after playing game) of students by collecting and analyzing Qualitative and Quantitative data. Survey showed that the students found the game interactive, logical, easy to understand with effective and easy to understand user interface, having positive effect on their performance. Moreover, findings showed that Serious Games could be effectively used along with traditional teaching methods in minority educational institutions.","PeriodicalId":411099,"journal":{"name":"2017 IEEE Region 10 Humanitarian Technology Conference (R10-HTC)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Region 10 Humanitarian Technology Conference (R10-HTC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/R10-HTC.2017.8289035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Literacy is identified as one of the biggest challenge of developing regions. Providing universal education to the children who study in low-income schools in urban slums is a great challenge due to lack of educational resources in terms of technology or faculty. Game designers, researchers and educators can explore the entertainment games and add educational content making them more purposeful and beneficial to play. Such games are termed as Serious Games. Our research focus is on investigating the impact of Serious Educational Games (SEGs) on children after its deployment in schools of rural areas. We developed 8–10 games for Class-10 students, which can be used in schools along with the traditional student-teacher classroom learning. In this paper, we examined the deployment and outcome of one of our games on a group (before and after playing game) of students by collecting and analyzing Qualitative and Quantitative data. Survey showed that the students found the game interactive, logical, easy to understand with effective and easy to understand user interface, having positive effect on their performance. Moreover, findings showed that Serious Games could be effectively used along with traditional teaching methods in minority educational institutions.