An FPGA implementation of triangle mesh decompression

T. Mitra, T. Chiueh
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引用次数: 18

Abstract

This paper presents an FPGA-based design and implementation of a three dimensional (3D)) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric models. The prototype decompressor is based on a simple and highly efficient triangle mesh compression algorithm, called BFT mesh encoding. To the best of our knowledge, this is the first hardware implementation of triangle mesh decompression. The decompressor can be added at the front-end of a 3D graphics card sitting on the PCI/AGP bus. It can reduce the bandwidth requirement on the bus between the host and the graphics card by up to 80% compared to standard triangle mesh representations. Other mesh decompression algorithms with comparable compression efficiency to BFT mesh encoding are too complex to be implemented in hardware.
三角网格解压缩的FPGA实现
本文提出了一种基于fpga的三维三角形网格减压器的设计与实现。三角形网格是三维几何模型的主要表示形式。原型减压器是基于一种简单而高效的三角网格压缩算法,称为BFT网格编码。据我们所知,这是三角网格解压缩的第一个硬件实现。减压器可以添加在PCI/AGP总线上的3D图形卡的前端。与标准三角网格表示相比,它可以减少主机和图形卡之间总线上的带宽需求高达80%。其他压缩效率与BFT网格编码相当的网格解压缩算法过于复杂,无法在硬件上实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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