A clustering game based framework for image segmentation

Dan Shen, Erik Blasch, K. Pham, Genshe Chen
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引用次数: 14

Abstract

Image segmentation decomposes a given image into segments, i.e. regions containing “similar” pixels, that aids computer vision applications such as face, medical, and fingerprint recognition as well as scene characterization. Effective segmentation requires domain knowledge or strategies for object designation as no universal segmentation algorithm exists. In this paper, we propose a holistic framework to perform image segmentation in color space. Our approach unifies the linear smoothing filter, a similarity calculation in selected color space, and a clustering game model with various evolution dynamics. In our framework, the problem of image segmentation can be considered as a “clustering game”. Within this context, the notion of a cluster turns out to be equivalent to a classical equilibrium concept from game theory, as the game equilibrium reflects both the internal and external cluster conditions. Experiments on image segmentation problems show the superiority of the proposed clustering game based image segmentation framework (CGBISF) using both the Berkeley segmentation dataset and infrared images (for which, we need to perform color fusion first) in autonomy, speed, and efficiency.
基于聚类游戏的图像分割框架
图像分割将给定的图像分解成多个片段,即包含“相似”像素的区域,这有助于计算机视觉应用,如面部、医疗和指纹识别以及场景表征。由于没有通用的分割算法,有效的分割需要领域知识或目标指定策略。在本文中,我们提出了一个整体的框架来执行图像分割的色彩空间。我们的方法将线性平滑滤波器、在选定颜色空间中的相似性计算和具有多种进化动态的聚类博弈模型相结合。在我们的框架中,图像分割问题可以看作是一个“聚类博弈”。在这种情况下,集群的概念就等同于博弈论中的经典均衡概念,因为博弈均衡反映了集群的内部和外部条件。图像分割问题的实验表明,基于聚类游戏的图像分割框架(CGBISF)在自主性、速度和效率方面都具有优势,该框架同时使用了伯克利分割数据集和红外图像(我们需要首先进行颜色融合)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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