Uncovering the gamified customer experience in the retail environment

Isabel Kittyma Disse, M. Olsson
{"title":"Uncovering the gamified customer experience in the retail environment","authors":"Isabel Kittyma Disse, M. Olsson","doi":"10.1108/ijrdm-07-2022-0268","DOIUrl":null,"url":null,"abstract":"PurposeRetailers increasingly are using gamification to make the customer experience (CX) more exciting and encourage favourable customer outcomes. This paper aims to conceptualise the gamified customer experience (GCX), including relevant affordances, and investigate its effects on key customer outcomes, as well as its influential factors.Design/methodology/approachThe authors conducted a qualitative interview study with retail customers and gamification experts, plus a scenario-based experiment to test the hypotheses.FindingsFive distinct affordances induced by game elements in retail have led to a more exciting CX. The connections between these affordances and the holistic CX have led to a GCX that influences customer engagement, satisfaction and brand attitude. This effect is dependent on different factors, e.g. retail brand personality, customers' shopping motivation and fear of manipulation.Originality/valueThis study contributes to retail research by conceptualising the GCX phenomenon and providing a summary of relevant affordances. It further provides insights into the GCX's effects on customer outcomes and influential factors, some of which have been ignored in previous research.","PeriodicalId":241946,"journal":{"name":"International Journal of Retail & Distribution Management","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Retail & Distribution Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/ijrdm-07-2022-0268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

PurposeRetailers increasingly are using gamification to make the customer experience (CX) more exciting and encourage favourable customer outcomes. This paper aims to conceptualise the gamified customer experience (GCX), including relevant affordances, and investigate its effects on key customer outcomes, as well as its influential factors.Design/methodology/approachThe authors conducted a qualitative interview study with retail customers and gamification experts, plus a scenario-based experiment to test the hypotheses.FindingsFive distinct affordances induced by game elements in retail have led to a more exciting CX. The connections between these affordances and the holistic CX have led to a GCX that influences customer engagement, satisfaction and brand attitude. This effect is dependent on different factors, e.g. retail brand personality, customers' shopping motivation and fear of manipulation.Originality/valueThis study contributes to retail research by conceptualising the GCX phenomenon and providing a summary of relevant affordances. It further provides insights into the GCX's effects on customer outcomes and influential factors, some of which have been ignored in previous research.
揭示零售环境中的游戏化客户体验
零售商越来越多地使用游戏化来使客户体验(CX)更令人兴奋,并鼓励有利的客户结果。本文旨在概念化游戏化客户体验(GCX),包括相关的启示,并调查其对关键客户结果的影响,以及其影响因素。作者对零售客户和游戏化专家进行了定性访谈研究,并进行了基于场景的实验来验证假设。在零售业中,游戏元素所带来的5种截然不同的表现导致了更令人兴奋的CX。这些支持和整体客户体验之间的联系导致了影响客户参与、满意度和品牌态度的GCX。这种影响取决于不同的因素,如零售品牌个性、顾客的购物动机和对操纵的恐惧。原创性/价值本研究通过概念化GCX现象并提供相关启示的总结,为零售业研究做出了贡献。它进一步提供了GCX对客户结果的影响和影响因素的见解,其中一些在以前的研究中被忽略了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信