Educational Reform and Practice of Cultivating Unity3D+VR Somatosensory Interaction System Based on the Dual-Creation Ability Mode

Yajing Chen, Feipeng Jia
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引用次数: 1

Abstract

Virtual reality technology is one of the frontier sciences in the world today. Since the 21st century, there have been precedents in the application of virtual reality in military and industrial fields. Based on this, a design method of somatosensory interactive system in digital campus based on Unity 3D and VR technology is proposed. Through the development and research of Kinect somatosensory device in windows platform, the depth image data and bone tracking data of human body are obtained, and the virtual roaming system is interacted with in Unity3D virtual reality platform. The flexibility and scalability of the system are improved through the layered and modular design scheme. The system has the characteristics of strong sense of reality, friendly interface and interaction, and meets the needs of modern campus in external publicity, internal guidance, campus planning, information management and so on.
基于双创能力模式培养Unity3D+VR体感交互系统的教学改革与实践
虚拟现实技术是当今世界的前沿科学之一。21世纪以来,虚拟现实技术在军事和工业领域的应用已有先例。在此基础上,提出了一种基于Unity 3D和VR技术的数字校园体感交互系统的设计方法。通过在windows平台上对Kinect体感设备的开发和研究,获得人体的深度图像数据和骨骼跟踪数据,并在Unity3D虚拟现实平台上与虚拟漫游系统进行交互。通过分层模块化的设计方案,提高了系统的灵活性和可扩展性。该系统具有现实感强、界面友好、交互性强等特点,能够满足现代校园在对外宣传、内部指导、校园规划、信息管理等方面的需求。
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