The effects of artificially reduced field of view and peripheral frame stimulation on distance judgments in HMDs

Bochao Li, A. Nordman, James W. Walker, S. Kuhl
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引用次数: 18

Abstract

Numerous studies have reported underestimated egocentric distances in virtual environments through head-mounted displays (HMDs). However, it has been found that distance judgments made through Oculus Rift HMDs are much less compressed, and their relatively high device field of view (FOV) may play an important role. Some studies showed that applying constant white light in viewers' peripheral vision improved their distance judgments through HMDs. In this study, we examine the effects of the device FOV and the peripheral vision by performing a blind walking experiment through an Oculus Rift DK2 HMD with three different conditions. For the BlackFrame condition, we rendered a rectangular black frame to reduce the device field of view of the DK2 HMD to match an NVIS nVisor ST60 HMD. In the WhiteFrame and GreyFrame conditions, we changed the frame color to solid white and middle grey. From the results, we found that the distance judgments made through the black frame were significantly underestimated relative to the WhiteFrame condition. However, no significant differences were observed between the WhiteFrame and GreyFrame conditions. This result provides evidence that the device FOV and peripheral light could influence distance judgments in HMDs, and the degree of influence might not change proportionally with respect to the peripheral light brightness.
人工缩小视野和周边帧刺激对头戴式显示器距离判断的影响
许多研究报道了通过头戴式显示器(hmd)在虚拟环境中低估的自我中心距离。然而,研究发现,通过Oculus Rift头戴式显示器进行的距离判断压缩程度要低得多,其相对较高的设备视场(FOV)可能起着重要作用。一些研究表明,在观看者的周边视觉中施加恒定的白光可以提高他们通过头戴式显示器对距离的判断。在本研究中,我们通过Oculus Rift DK2 HMD进行了三种不同条件下的盲人行走实验,研究了设备视场和周边视觉的影响。对于BlackFrame条件,我们渲染了一个矩形黑色帧,以减少DK2 HMD的设备视野,以匹配NVIS nVisor ST60 HMD。在白色框架和灰色框架条件下,我们将框架颜色更改为纯白色和中灰色。从结果中我们发现,相对于白帧条件,通过黑帧进行的距离判断被显著低估。然而,在WhiteFrame和GreyFrame条件之间没有观察到显著差异。这一结果证明了设备视场和周边光线会影响头戴式显示器的距离判断,并且影响程度可能不随周边光线亮度成比例变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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