Personalized full-body reconstruction based on single kinect

Hao Pang, Jiping Li, Jianjun Peng, Xin Zhong, Xiangyue Cai
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引用次数: 4

Abstract

To build 3D personalized human body geometry in virtual scenes, this paper presents a full human body reconstruction method based on single Kinect. This method captures three top-down human point clouds firstly and uses ICP to find the corresponding points between the point clouds. A personalized full human body point cloud is generated after point cloud fusion and down-sampling. Finally, the 3D human geometry is constructed by triangulation. The experimental results demonstrate the method feasibility.
基于单个kinect的个性化全身重建
为了在虚拟场景中构建三维个性化人体几何图形,本文提出了一种基于单个Kinect的全人体重建方法。该方法首先捕获三个自上而下的人体点云,并利用ICP在点云之间找到对应的点。通过点云融合和下采样,生成个性化的完整人体点云。最后,通过三角剖分构建三维人体几何。实验结果证明了该方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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