An empirical study: Develop and evaluation a mobile serious game on environmental education

Tsung-li Wang, Y. Tseng
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引用次数: 19

Abstract

The environmental issue is an important issue to contemporary human. The encouragement for implementing environmental education is emergent. The environmental education and information education is an important job, and their combination will be the trends in the future. However, achieving this goal is not a simple task since the ultimate objective is responsible sustainable behavior. An e-learning through gamification could be an approach to promote the sustainability literacy. In this study, a causal model is proposed by combining motivation theory, flow theory and cognitive load theory, is empirically evaluated to investigate how learner characteristics (skill, challenge, incentives, and cognitive load) and attitudes (playfulness) influence learning outcome by playing a serious game. A real-time strategy game with learning of environmental education was developed in this work.
实证研究:开发与评价一款环境教育的手机严肃游戏
环境问题是当代人类面临的一个重要问题。鼓励实施环境教育迫在眉睫。环境教育与信息教育是一项重要的工作,二者的结合将是未来的发展趋势。然而,实现这一目标并不是一项简单的任务,因为最终目标是负责任的可持续行为。通过游戏化的电子学习可以成为促进可持续素养的一种方法。本研究结合动机理论、心流理论和认知负荷理论,提出了一个因果模型,并对学习者特征(技能、挑战、激励和认知负荷)和态度(可玩性)对严肃游戏学习结果的影响进行实证评估。本研究开发了一款具有环境教育学习功能的即时策略游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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