Experience report on teaching testing through gamification

B. Lorincz, Bogdan Iudean, A. Vescan
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引用次数: 5

Abstract

Software systems become increasingly complex and testing is a vital component of the development process. Teaching software testing concepts are now more than ever acknowledged as essential. The aim of this paper is to report on our software testing teaching approach, using game-based activities to engage students and facilitate learning, making them aware of their actions and related testing concepts. Agile testing and Session-Based Test Management are learned through lego-based context, exploratory testing is learned through a dice-based game, and various testing concepts are learned during the laboratory using storification. We report on the results of activities with students, extracting valuable lessons for reproducing this approach in teaching software testing: game-based learning motivated students to participate in the activities, reflection on their actions allowed them to self-discover the testing concepts encapsulated into the game. In addition, we adapt and analyse an industry-like environment that serves as experience for their future careers.
游戏化教学测试经验报告
软件系统变得越来越复杂,测试是开发过程的重要组成部分。教授软件测试概念现在比以往任何时候都被认为是必不可少的。本文的目的是报告我们的软件测试教学方法,使用基于游戏的活动来吸引学生并促进学习,使他们意识到他们的行为和相关的测试概念。敏捷测试和基于会话的测试管理是通过基于乐高的环境来学习的,探索性测试是通过基于骰子的游戏来学习的,各种测试概念是在使用故事化的实验室中学习的。我们报告与学生一起进行的活动的结果,从中提取有价值的经验教训,以便在软件测试教学中复制这种方法:基于游戏的学习激励学生参与活动,对他们行为的反思使他们能够自我发现包含在游戏中的测试概念。此外,我们适应和分析一个类似行业的环境,为他们未来的职业生涯提供经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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