Motion Modification Method of Musculoskeletal Humanoids by Human Teaching Using Muscle-Based Compensation Control

Kento Kawaharazuka, Yuya Koga, Manabu Nishiura, Yusuke Omura, Yuki Asano, K. Okada, Koji Kawasaki, M. Inaba
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Abstract

While musculoskeletal humanoids have the advantages of various biomimetic structures, it is difficult to accurately control the body, which is challenging to model. Although various learning-based control methods have been developed so far, they cannot completely absorb model errors, and recognition errors are also bound to occur. In this paper, we describe a method to modify the movement of the musculoskeletal humanoid by applying external force during the movement, taking advantage of its flexible body. Considering the fact that the joint angles cannot be measured, and that the external force greatly affects the nonlinear elastic element and not the actuator, the modified motion is reproduced by the proposed muscle-based compensation control. This method is applied to a musculoskeletal humanoid, Musashi, and its effectiveness is confirmed.
基于肌肉补偿控制的人体教学中肌肉骨骼类人形机器人运动修饰方法
虽然肌肉骨骼类人具有各种仿生结构的优点,但难以精确控制身体,这对建模具有挑战性。虽然目前已经发展了各种基于学习的控制方法,但它们不能完全吸收模型误差,也必然会出现识别误差。在本文中,我们描述了一种通过在运动过程中施加外力来改变肌肉骨骼类人形机器人运动的方法,利用其灵活的身体。考虑到关节角度无法测量,且外力对非线性弹性元件的影响较大而对作动器的影响较小,提出的基于肌肉的补偿控制可以再现修正后的运动。该方法被应用于一个肌肉骨骼类人,武藏,并证实了其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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