Methodology to Create Optimized 3D Models Using Blender for Android Devices

Pooja Bhawar, N. Ayer, Sameer Sahasrabudhe
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引用次数: 14

Abstract

Use of Low Cost Access Devices (LCADs)based on Android platform is on the rise for educational purposes. There is a growing need for open source educational content in order to tap the advantages of this platform.2D/3D animation is preferred to explain complex visalization concepts. Most of the 3D animation content available for desktops has high-poly models. To use these models on LCADs is challenging, because of their low hardware configuration. Methodologies to port 3D content to LCADs (used in gaming industry) are unsuitable for educational visualizations, as they hamper functionality and mesh topology of the objects. It is desirable to remodel 3D content with an objective to use them for LCADs. In this paper we present one such methodology to create low-poly 3D models using open source 3D tool, Blender. The models created using this methodology show reduction in file sizes, mesh-density and loading time on LCADs.
使用Blender为Android设备创建优化的3D模型
基于Android平台的低成本接入设备(Low Cost Access Devices, lcad)在教育领域的使用呈上升趋势。为了利用这个平台的优势,对开源教育内容的需求越来越大。2D/3D动画优先用于解释复杂的可视化概念。大多数可用于桌面的3D动画内容都具有高多边形模型。在lcd上使用这些模型具有挑战性,因为它们的硬件配置很低。将3D内容移植到lcd(游戏行业中使用的)的方法不适合教育可视化,因为它们阻碍了对象的功能和网格拓扑结构。为了将3D内容用于lcd,需要对其进行重新建模。在本文中,我们提出了一种使用开源3D工具Blender创建低多边形3D模型的方法。使用这种方法创建的模型显示,lcad上的文件大小、网格密度和加载时间都有所减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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