User Study on Virtual Reality for Design Reviews in Architecture

M. Fiorentino, Elisa Maria Klose, Maria Lucia V. Alemanno, Isabella Giordano, Alessandro De Bellis, Ilaria Cavaliere, Dario Costantino, G. Fallacara, O. Straeter, Gabriele Sorrento
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引用次数: 4

Abstract

Virtual reality is a candidate to become the preferred interface for architectural design review, but the effectiveness and usability of such systems is still an issue. We put together a multidisciplinary team to implement a test methodology and system to compare VR with 2D interaction, with a coherent test platform using Rhinoceros as industry-standard CAD software. A direct and valid comparison of the two setups is made possible by using the same software for both conditions. We designed and modeled three similar CAD models of a 2 two-story villa (1 for the training and 2 for the test) and we implanted 13 artificial errors, simulating common CAD issues. Users were asked to find the errors in a 10 minutes fixed-time session for each setup respectively. We completed our test with 10 students from the design and architecture faculty, with proven experience of the 2D version of the CAD. We did not find any significant differences between the two modalities in cognitive workload, but the user preference was clearly towards VR. The presented work may provide interesting insights for future human-centered studies and to improve future VR architectural applications.
建筑设计评审中的虚拟现实用户研究
虚拟现实是建筑设计审查的首选界面,但这种系统的有效性和可用性仍然是一个问题。我们组建了一个多学科团队来实施测试方法和系统,将VR与2D交互进行比较,并使用rhino作为行业标准CAD软件的连贯测试平台。通过对两种条件使用相同的软件,可以对两种设置进行直接和有效的比较。我们设计并建模了3个类似的2层别墅的CAD模型(1个用于培训,2个用于测试),我们植入了13个人为错误,模拟常见的CAD问题。用户被要求分别在10分钟的固定时间会话中为每个安装找到错误。我们与来自设计和建筑学院的10名学生一起完成了我们的测试,他们具有2D版本CAD的经验。我们没有发现两种方式在认知工作量上有任何显著差异,但用户偏好明显偏向VR。所提出的工作可能为未来以人为中心的研究提供有趣的见解,并改善未来的VR建筑应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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