Fun beliefs in digital games from the perspective of human nature: A systematic review

M. Normal, Khalil MdNor, B. Ishak
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引用次数: 5

Abstract

Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.
从人性角度分析数字游戏中的趣味信念
信息和通信技术正出现在当代人类生活的方方面面。游戏技术的发展与人类实践和社会创新密切相关。人类社会一直通过玩游戏来进行社交和获得满足感,从而导致了互动方式的变化。游戏化已经成功地提升了用户粘性。游戏化中的乐趣概念是一个与人性密切相关的主要信念。然而,对于参与乐趣信念与人类行为之间的关系却缺乏理解。因此,目前的研究旨在通过系统回顾最近的文献来填补概念上的空白,这些文献从不同的角度阐述了玩游戏的体验和影响。它还从文化和社会的角度考察了与信仰有关的人类行为。这篇评论可能会挑战伦理、意义和人类价值在我们福祉中的作用。对主题概念的理解与使用元分析分析的基本结果一起确定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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