{"title":"Enemy speed control on shoot em' up game with Fuzzy Takagi Sugeno method","authors":"Frendredi Muliawan","doi":"10.1109/ICT-ISPC.2014.6923224","DOIUrl":null,"url":null,"abstract":"Shoot em' up game is one of the sub-genre of action game. This action game is attractive because the game play usually use the interesting user interface and easily affect human emotion. With the aim to eliminate all the enemy, this kind of game will be boredom the player if the enemy behavior are monotones. This game needs a controller to add dynamic system into the enemy such as the artificial intelligence. Therefore, this paper proposes Fuzzy Takagi Sugeno method that will take several input and give the response as the output. So, the game will manipulate the enemy behavior that make the game more challenging and interesting to be played.","PeriodicalId":300460,"journal":{"name":"2014 Third ICT International Student Project Conference (ICT-ISPC)","volume":"101 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 Third ICT International Student Project Conference (ICT-ISPC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICT-ISPC.2014.6923224","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Shoot em' up game is one of the sub-genre of action game. This action game is attractive because the game play usually use the interesting user interface and easily affect human emotion. With the aim to eliminate all the enemy, this kind of game will be boredom the player if the enemy behavior are monotones. This game needs a controller to add dynamic system into the enemy such as the artificial intelligence. Therefore, this paper proposes Fuzzy Takagi Sugeno method that will take several input and give the response as the output. So, the game will manipulate the enemy behavior that make the game more challenging and interesting to be played.