Enemy speed control on shoot em' up game with Fuzzy Takagi Sugeno method

Frendredi Muliawan
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引用次数: 1

Abstract

Shoot em' up game is one of the sub-genre of action game. This action game is attractive because the game play usually use the interesting user interface and easily affect human emotion. With the aim to eliminate all the enemy, this kind of game will be boredom the player if the enemy behavior are monotones. This game needs a controller to add dynamic system into the enemy such as the artificial intelligence. Therefore, this paper proposes Fuzzy Takagi Sugeno method that will take several input and give the response as the output. So, the game will manipulate the enemy behavior that make the game more challenging and interesting to be played.
用模糊高木Sugeno方法控制射击游戏中的敌人速度
射击游戏是动作游戏的一个子类型。这款动作游戏之所以吸引人,是因为游戏玩法通常采用有趣的用户界面,容易影响人的情感。以消灭所有敌人为目标,如果敌人的行为过于单调,这类游戏就会让玩家感到无聊。这个游戏需要一个控制器来给敌人添加动态系统,比如人工智能。因此,本文提出了模糊Takagi Sugeno方法,该方法将多个输入作为输出,并给出响应。所以,游戏将操纵敌人的行为,使游戏更具挑战性和趣味性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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