Method for classifying usability qualities and problems for action games from user reviews using text mining

Artinat Wattanaburanon, N. Prompoon
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引用次数: 2

Abstract

Game reviewing is one of the method for game users and critics to comment and discuss about a game. Game developers and marketers could use game reviews as insights to assist on designing a better game by specifying quality requirements and providing better game marketing. Usability and problems are major concerns of users and game developers since these quality affects users' satisfaction and opportunity to increase market share respectively. However, manually extracting game usability qualities and problems from a large number of game reviews is challenging since most reviews often use natural language and may not be well-organized. This research presents a method for extracting and classifying game usability qualities and problems from game reviews using text mining technique. This research is composed of 2 main phases. The first phase is specifying game usability qualities and problems categories which also included keyword corpus creation for each category. The second phase is gathering, extracting, analyzing and classifying game reviews. The gathered game reviews will be extracted and classified into each usability qualities and problems category. Game usability qualities classification will also include sentiment classification to further specify positivity and negativity of each sentence. Accuracy metric will be used for classification evaluation. In addition, a game review summary on usability qualities and problems will be created for developers to improve game quality.
基于文本挖掘的动作游戏可用性质量和问题分类方法
游戏评论是游戏用户和评论家对游戏进行评论和讨论的一种方式。游戏开发者和营销人员可以将游戏评论作为洞察力,通过明确质量要求和提供更好的游戏营销来帮助设计出更好的游戏。可用性和问题是用户和游戏开发者的主要关注点,因为它们分别影响用户满意度和增加市场份额的机会。然而,从大量游戏评论中手动提取游戏可用性质量和问题是具有挑战性的,因为大多数评论通常使用自然语言,可能没有很好地组织。本研究提出了一种利用文本挖掘技术从游戏评论中提取和分类游戏可用性质量和问题的方法。本研究主要分为两个阶段。第一阶段是指定游戏可用性质量和问题类别,包括为每个类别创建关键字语料库。第二阶段是收集、提取、分析和分类游戏评论。收集到的游戏评论将被提取并分类到每个可用性质量和问题类别中。游戏可用性质量分类还将包括情感分类,以进一步明确每句话的积极和消极。准确度度量将用于分类评估。此外,我们还将为开发者提供一份关于可用性质量和问题的游戏评论总结,以帮助他们提高游戏质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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