Hydraulic Flow Simulation on Dynamical Changing Terrain

A. Hao, Shiwu Zhu, Shuai Li
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引用次数: 2

Abstract

Water simulation and terrain change are both important aspects in computer graphics and useful in producing realistic interactive environment. We present a step to combine the two phenomena together. In our system terrain is carefully organized to make it can be modified easily. The water flow is calculated by the shallow water simulation, which is a 2D simplification of Navier-Stocks equations. When the terrain is changed by external force, the stream's original path may be broken or form new branches, meanwhile the water flows through the new path accordingly. We design the method skillfully to make it suits the GPU's multi-kernel architecture, so can take full advantage of the parallelism of current powerful graphics hardware. Our experiments demonstrate that the proposed method is suitable for real-time simulation of a variety of scenes including tracks on wetland, river diversion, adding obstacles into the water, etc.
动态变化地形下的液压流量仿真
水体模拟和地形变化都是计算机图形学的重要研究方向,对生成逼真的交互环境具有重要意义。我们提出了将这两种现象结合起来的步骤。在我们的系统地形是精心组织,使它可以很容易地修改。水流计算采用浅水模拟,浅水模拟是Navier-Stocks方程的二维简化。当地形受到外力改变时,河流原有的路径可能会断裂或形成新的分支,同时水流也会沿着新的路径流动。我们巧妙地设计了该方法,使其适合GPU的多内核架构,从而充分利用当前强大图形硬件的并行性。实验表明,该方法适用于湿地履带、河道改道、水中添加障碍物等多种场景的实时仿真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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